New console games 2012




















Deftly blending the supernatural abilities of Bioshock, the rooftop-running parkour of Mirror's Edge, and the badass stealth takedowns of Batman: Arkham City, there's something in this first-person masterpiece for everyone. No one creates living, breathing worlds better than Ubisoft, and no Ubisoft game has been as successful at doing it than Far Cry 3. It's a game of dynamic unpredictability--if not absolute reality--where a randomly generated narrative unfolds in a unique way for each individual player.

Round a corner, and there may be a gang of ruffians having a shootout in the streets. Come back later, and the surviving gang may be fending off, unsuccessfully, a jungle tiger. Far Cry 3's emergent narrative is matched by its equally enthralling scripted narrative, one that delves into the nature of insanity with fresh characters and real insight.

Yes, the remote island locale can be absurd, and the lead character's latent gifts of Rambo-ism leave no room for disbelief, but it's hardly important. Exaggerating a point often brings it into sharper focus, and in this way, games have the most potential. Far Cry 3 capitalizes on that potential. In a world of increasingly grey, increasingly narrow shooters, Halo stands firm as a proud guardian of the old ish ways. Its colourful vistas remain vast and awe-inspiring.

Its battles remain wide and resolutely free-form. Its weapon-set is defiantly varied and creative. As for those fears of franchise decay as a result of the mantle-pass from Bungie to Industries? The new studio has smashed any doubt into a tiny crumpled heap and kicked it into the path of a charging Spartan Laser. And for all the authenticity, Halo 4 is a real fresh start for Master Chief. With a stunning new engine, it blows away any preconceptions of what the aging Xbox can do.

And beyond the surface level, has achieved the seemingly impossible by humanising the Chief without reducing his stoic badassery by one iota. Halo 4 is a damnably exciting game in itself, but as a promise of whats to come its absolutely thrilling.

Agent 47s skills arent limited to his ability to kill without remorse. His real strength, the thing that makes him more than a hired gun, is in being adaptable.

Regardless of the situation, 47 is immaculately professional, faultlessly creative, and wholly capable of finding the perfect way out of any position. Its here that Hitman: Absolution shines: in giving 47 more tools he needs to accomplish anything.

With the addition of Instinct Mode, youre able to find your way into places that otherwise might be impossible to get to, and thanks to Point Shooting a group of impassable guards is simply another hurdle 47 can leap. New stealth missions might seem out of place at first as 47 moves through crowded train stations or apartment buildings, but they help to flesh out the interesting, stylish plot that makes past games narratives seem sterile in comparison.

Give Journey three hours, and you'll see the future of the industry. An emotional tour de force, thatgamecompany's masterpiece marries sight, sound, and movement in a way that no other game has and all other games should.

It sets a new high-water mark in narrative design, innovating in realms as disparate as online connectivity and color theory. The addictive animal-based action RPG Tokyo Jungle allows me to craft personal narratives for each playthrough while shooting for a high score. Developer : Blendo Games Publisher : Blendo Games Platform : PC In Thirty Flights of Loving designer Brendon Chung trades overbearing clarity for emotionally true moments, capturing something in a moment or expression that most games clumsily try to do with entire games.

Consider the characters. They look cartoonish. Chung is confident: Thirty Flights of Loving makes space elastic and hopscotches through time, from years to hours to seconds. It embraces the core ideas—parkour, historical drama, conspiracy theories, derring-do—and pushes them further.

If you have loved those things in the past, you will love them even more here. If you hate the sci-fi infused framing story with its flickering digital artifacts, or the repetitive objective based action, or the slow-burn multiplayer, well, there is a lot more to gnash your teeth over.

It requires thought, strategy and patience. Trials Evolution is a sadistic bitch of a game, forcing players to earn every inch of progress. Reaching the finish line is a feat in itself. With no faults, at a gold medal time? Developer : thechineseroom and Robert Briscoe Publisher : thechineseroom Platform : PC, Mac, Linux and OnLive Dear Esther uses the immediacy of the first-person perspective commonly employed by shooters to minimize the distance between player and story. As he moves forward, the landscape becomes less and less grounded until, at its most fantastic, he is finally able to deal with his relationship to the monster that represents his father.

Developer : Blizzard Publisher : Blizzard Platforms : PC and Mac With Diablo III a lot of the social joys of the series are gone, but the feeling of taking down a nightmarish group of special enemies remains unmatched. Developer : Gearbox Software Publisher : 2K Games Platforms : Xbox , PlayStation 3 and PC Borderlands 2 does what sequels are supposed to do, making improvements where it must, and trying hard not to disrupt anything that made its predecessor a success.

As you traverse the wastelands with a laundry list of uncompleted mission objectives, a progress bar nearly filled with enough XP to nudge you up a level, and the infinite promise of undiscovered loot, you feel forever on the verge of something great. Developer : Industries Publisher : Microsoft Platform : Xbox I think a lot of people were asking the wrong question when they pondered whether i would make as good a steward of the Halo franchise as had Bungie.

What I wanted to know was whether or not i could drag Halo out of the miserable hole that was Reach. Nothing has done with Halo 4 has irreparably broken the core of what makes a game Halo. The many permutations of game-dictated events and your accumulated decisions allow for a rewarding variety of experience. The light story elements that are present in FTL are a distant shadow of the stories players generate through the game mechanics.

Developer : Yager Development Publisher : 2K Games Platforms : Xbox , PlayStation 3 and PC In Spec Ops: The Line the real cowards are the players, content to ignore real wars for false ones, spending their money on yearly installments of war games that aim to entertain rather than inform, to dull rather than comment on any aspect of reality. The PS3 version has 9. Also all three versions should appear on the list since they are all above 9.

While Walking Dead still holds the top rated spot it does demonstrably out of noise. Haven't tried the walking dead game yet but out of all the games this year, far cry 3 is my goty. The Wii is drastically dropping in amount of games, the is continuing a steady decrease, and the PS3 has dropped after a slow growth span. The Best Videogames of Comments First to Last Latest.

Mass Effect3? That game killed the entire series. WestLil0 May 30, AM. KevHart Feb 15, AM. Popular Reports. New in Metacritic Reports. Published: January 10, Metacritic Users Pick the Best of Published: January 7, The Best PlayStation Games of Published: January 4, The Best Xbox Games of The Best PC Games of Published: January 3, The Best Switch Games of Published: January 2, Published: December 29, The 10 Worst Video Games of Published: December 20, January 7, - 6 comments.



0コメント

  • 1000 / 1000